3/22/2024, 12:00:00 AM | www.gamedev.net | news
Game Dev Digest Issue #226 - Behind The Implementation
The article is a digest of various game development news, tips, and tools. It covers topics such as mastering Unity for VFX and simulations, creating interesting-looking martians using Python, implementing .NET's PriorityQueue, using the trie data structure, and optimizing game engines. It also mentions several Unity tools and plugins, as well as software bundles for game developers.