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China Proposes New Rules for Online Games
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China introduces draft rules for online game management, including spending limits, ban on daily login rewards, and prohibition of probability-based luck draw features for minors. The rules also propose processing approvals within 60 days and storing servers within China.
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How might the proposed spending limits impact the revenue model of online game publishers?
In what ways could the proposed storage of servers within China impact the global online gaming industry?
What potential challenges could arise from the ban on daily login rewards and probability-based luck draw features?
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