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'Grand Theft Auto' Publisher's Cost-Cutting Measures
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Take-Two Interactive Software, the parent company of 'Grand Theft Auto,' is set to reduce its workforce by 5% and cancel multiple projects to cut costs, expecting over $165 million in annual savings.
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How could this restructuring affect the morale and productivity of the remaining employees at Take-Two?
How might the cancellation of projects impact Take-Two's future game lineup and revenue streams?
What factors contributed to the decline in Take-Two's stock value before the cost-cutting measures were announced?
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