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Sony's Access Controller: Accessibility or Affordability?
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Sony's new Access controller for PlayStation 5 exposes a significant issue in adaptive gaming, as it is expensive for disabled players, leading to criticism of the consolidation of accessible hardware around proprietary controllers.
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How can the gaming industry address the affordability issue for disabled players?
How might the controversy surrounding accessibility in gaming impact the development of future controllers and gaming technology?
What measures can be taken to promote the use of accessible hardware without being tied to proprietary controllers?
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