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Microsoft's Gaming Division Layoffs
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Microsoft announces layoffs of 1,900 employees in gaming divisions following the $68.7 billion acquisition of Activision Blizzard, with a total of 5,600 gaming employees being laid off across various industry companies.
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How might these layoffs impact the gaming industry's competitiveness and innovation?
In what ways do these layoffs reflect broader trends in the tech industry and global economy?
What strategies could companies employ to mitigate the effects of layoffs on employee morale and productivity?
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